Teens, Video Games, and Civics: What the Research Is Telling Us

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Presenter: Amanda Lenhart (Senior Research Specialist, The Pew Internet Project)

Description: The Pew Internet Project, the Civic Engagement Research Group at Mills College, and the MacArthur Foundation recently released a survey of American youth that finds that virtually all of them play computer, console, or cell phone games and that the gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement. A main focus of the survey was the relationship between gaming and civic activity among teens. The goal was to test concerns that gaming might be prompting teens to withdraw from their friends and communities. In reality, there is clear evidence that gaming is not just an entertaining diversion for many teens; gaming can be tied to social, civic, and political engagement. Indeed, youth have many experiences playing games that mirror aspects of civic and political life. This presentation will look in detail at the findings of this study and discuss how the results apply to libraries.

Intended Audiences:

  • Pretty much any librarian

at

  • All types of libraries



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