2008 Sessions
From TechSource Gaming Symposium
(List of links)
< 2008 SessionsThe following pages link to here:
View (previous 500) (next 500) (20 | 50 | 100 | 250 | 500).- ALA TechSource Gaming, Learning, and Libraries Symposium
- Brains by Nintendo: What They Know about Learning that We Should
- Games in Libraries? Teach Me More
- Dragons in the Stacks: Fantasy Role Playing Games in Libraries
- Get Outside and Game: Forming Partnerships with Other Community Organizations
- Circulating Videogames: A Must Have For All Libraries
- Lessons for History from Rome: Total War
- Smash Bash: Creating a Community around Smash Brothers Brawl
- All I Really Needed to Know about Administration, I Learnt from Arathi Basin
- Subject Access to Videogames: Beyond LCSH
- Videogame Night in the Academic Library: Video Games as Educational
- Reading & Creating Stories: Making the Book Connection
- Digital Gaming in Library Instruction: Exploring Academic Library Users’ Perceptions
- I Love Nintendo and So Should You
- Step Up Your Game
- What Every Librarian Needs to Know about Videogames and the Law
- IL Challenged? Don’t Blame Them, Game Them
- Hey! Wii Want to Do That Too!: Gaming and the Elementary Learner
- HYPEr Activity: Detroit Public Library’s Teen Center
- Gaming Night Extravaganza: Freedom to Learn
- Gaming Steering Committee: One Academic Library’s Approach
- 10 Reasons Why Boardgames PWN
- Alignment: How Connecting Games Opens Doors
- Connecting with Beginning Readers
- Outreach 2.0: Using Games to Teach and Inspire
- Turning Gamers into Readers: What Wii Can Do
- Assessing the Potential for Teaching Undergraduates Information Literacy
- Go for the 1up! Score Big Points when Pitching a Video Games Collection
- GISK & FAS Learning Technologies: Games for Classroom Education
- Starting a School Gaming Program with Absolutely No Budget
- Birth of a Teen Activity Room
- Talking Walls, Hidden Stories: QR Codes
- Now It’s Grandma’s Turn to Wii
- Gender and Gaming
- Willing to Learn and Play: A Survey of Gaming in Academic Libraries
- Leveling Up Your Librarians: Teaching with Videogame Strategies
- H4cking ur Library for the Gaming Industry
- Take Me to the 21st Century
- GamerDad: Helping Kids & Parents Find the Right Games
- The State of the Union: Data from the Annual Census of Gaming Programs in Libraries
- Integrating Non-Visual Access Into A Library’s Gaming Experience
- Lessons Learned from Building an Information Literacy Game
- Civic Engagement through Gaming: How to Build Communities of Players and Level Up the Discourse
- Pokemon Primer
- GT System Update
- The Power of Play Today
- Gaming Spaces, Library Spaces
- Teens, Video Games, and Civics: What the Research Is Telling Us
- Late Night Library Show
- Grand Theft Childhood? Real Data on Violent Video Games and Youth
- Wizards Play Network: Bringing Organized Play into your Library
