2007 Sessions
From TechSource Gaming Symposium
(List of links)
< 2007 SessionsThe following pages link to here:
View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500).- Growing a Gaming Group
- Libraries Get a Second Life
- Using Gaming to Keep Middle-School Children Safe on the Internet
- Getting Gaming On The Table, In the Conversation and Running at Locations
- You See an Interactive Fiction Game in Front of You...
- Gaming for Adults
- Off the Beaten Track in Second Life
- Developing Teen-oriented Game Design Programs for Fun and Learning
- Academic Libraries, Transformation, and Supporting Innovation in Gaming
- Gaming in Academic Libraries: The Why and How
- Oz Island, the Journey
- Who Else Is Playing? The Current State of Gaming in Libraries
- Information Literacy through Unique Education Gaming Application
- Digital Downloads for Gamers
- Quarantined: Axl Wise and the Information Outbreak: Creating an Online Game to Teach Information Skills
- Making Book: Gaming in the Library
- Supporting Culture with Creative and Participative Digital Media Learning Activities
- Games Students Play: A New Approach to Online Information Literacy Instruction
- It's Not a Game! Building a Campus Second Life
- How’d They do That? A Step-by-Step Guide to Starting a Gaming Program at Your Library
