2007 Sessions

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Contents

After the Symposium


View the Program


Keynote Speakers

James Paul Gee
Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University
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Presenting Libraries, Gaming, and the New Equity Crisis


Henry Jenkins
Director, Comparative Media Studies Program, Massachusetts Institute of Technology
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Presenting What Librarians Need to Know about Games, Media Literacy, and Participatory Culture


Liz Lawley
Director, Lab for Social Computing, Rochester Institute of Technology
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Presenting Games without Borders: Gaming Beyond Consoles and Screens


Gregory Trefry
Game Designer, GameLab
Festival Director for the Come Out & Play Festival
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Presenting Big Fun, Big Learning: Transforming the World through Play




Special Guest Speakers

Eli Neiburger
Manager, Information Access and Systems
Author of Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages (2007)
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Presenting two sessions


Scott Nicholson
Assistant Professor, School of Information Studies, Syracuse University
Author of Board Games with Scott
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2007 Sessions

  1. Alessio, Amy - Growing a Gaming Group
  2. Allen, Lyn - Using Gaming to Keep Middle-School Children Safe on the Internet
  3. Bell, Lori - Libraries Get a Second Life
  4. Czarnecki, Kelly - Teen Services in a Virtual Environment
  5. Dennis, Donald - Building a Gaming Community and a Game Friendly Environment
  6. Downey, Annie - Information Literacy through Unique Education Gaming Application
  7. Fallow, Katherine - What IF: Gaming, Intellectual Freedom and the Law
  8. Galik, Barbara - How to Convince Administration and Management of the Value for Libraries in Virtual Environments
  9. Gallaway, Beth - Core Collections
  10. Gallaway, Beth - Digital Downloads for Gamers
  11. Gallegos, Bee - Quarantined: Axl Wise and the Information Outbreak: Creating an Online Game to Teach Information Skills
  12. Gick, Natalie - Making Book: Gaming in the Library
  13. Gillespie, Thom Kevin - Why Serious Games Shouldn't Be Taken Seriously
  14. Gullett, Matt - Library as Laboratory: Supporting Culture with Creative and Participative Digital Learning
  15. Harris, Amy - Games Students Play: A New Approach to Online Information Literacy Instruction
  16. Harris, Christopher - You See an Interactive Fiction Game in Front of You...
  17. Hinchliffe, Lisa Janicke - Gaming in the Library: From Collections to Services and Beyond
  18. Hinchliffe, Lisa Janicke - One Step at a Time Towards Tomorrow: Lessons Learned from Pursuing Second Life
  19. House, Martin - Gaming for Adults
  20. Kemp, Jeremy - It's Not a Game! Building a Campus Second Life
  21. Kirriemuir, John - Off the Beaten Track in Second Life
  22. Laszczak, Kelly - How’d They do That? A Step-by-Step Guide to Starting a Gaming Program at Your Library
  23. McInvaill, Dwight - Teens Gaming their Way to Success at the Carvers Bay Branch Library
  24. Myers, Brian - Developing Teen-oriented Game Design Programs for Fun and Learning
  25. Publicker,Stephanie - ToxMystery: Using a Game to Make Learning about Chemicals Fun for Kids
  26. Schwarzwalder, Jami - Book Making in Second Life
  27. Scordato, Julie - Getting Gaming On The Table, In the Conversation and Running at Locations
  28. Ward-Crixell, Kit - We’re in Ur Library Bein Ur Books: Making and Using Book-Based RPGs with Middle-Schoolers
  29. Womack, H.D. "Giz" - Gaming in Academic Libraries: The Why and How


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