Teen Services in a Virtual Environment

From TechSource Gaming Symposium

Jump to: navigation, search

Presenter: Kelly Czarnecki (ImaginOn of the Public Library of Charlotte and Mecklenburg County)

The virtual world of Teen Second Life (TSL) is a great space in which libraries can interact with teens. While TSL is not a 'game' per se, it can share many characteristics of games and serve the interest of gamers including; having choices about what to do, creating a character that will interact with others, earning currency though participating in various activities, being the hero of the environment and much more. Learn how many events that you probably already do as part of library programming; author visits, book discussions, movie viewing, and contests can be part of this 3D virtual world and what the added benefits are of being here.

Intended Audiences:

  • Administrators and others who hold the purse strings and approve policies
  • Instructional librarians
  • Technology librarians
  • Youth librarians


  • Public libraries
  • School libraries

View slideshow of presentation here
Listen to an MP3 audio file of this session (27M, 40:15)

You are here: Main Page > 2007 Sessions > Teen Services in a Virtual Environment

Personal tools
resources elsewhere