Quarantined: Axl Wise and the Information Outbreak: Creating an Online Game to Teach Information Skills

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Presenters: Bee Gallegos, Tammy Allgood (Fletcher Library, Arizona State University at the West campus)

Description: The Fletcher Library at Arizona State University at the West campus recently created a computer game to teach library and information skills in first-year English classes.

Link to Presentation (pdf)

Listen to an MP3 audio file of this session (38MB, 41:09)

Link to Game Username: Tammy Password: Allgood


The Millennial generation is knowledgeable about and comfortable with technology. They prefer immediate responses, are social and collaborative, prefer structure, think in non-linear terms, and are typically self-assured. The game was designed to meet these learning preferences.

After researching educational gaming, a board game was created as a prototype. This game has proven successful and exceptionally popular with Millennial students. In the spring of 2006, the team began developing an interactive online game.

Quarantined: Axl Wise and the Information Outbreak is a fully interactive single-player game environment that simulates the complex processes of selecting, using, evaluating and synthesizing multiple sources of information within a research environment. A variety of information sources such as databases, the online catalog, the web, librarians, professors and peers are employed to solve the mystery in this game.

The game is an educational adventure game with puzzle and action elements. Players try to save the world from a deadly outbreak while developing information literacy skills as they explore the college campus game world, avoid contagious students and professors to remain virus free and avoid VOA (Virus Outbreak Agency) officers. To discover the cause of and cure for the virus, players are required to interact with characters and make decisions about the information resources they encounter.

This presentation will cover the process the Fletcher Library Game Project went through to create this online game, the key decisions made and the lessons learned leading to the successful completion of the project and feedback from students and instructors in its first semester of use. A live demonstration will give audience members a peek at this innovative learning tool in action.

Intended Audiences:

  • Administrators and others who hold the purse strings and approve policies
  • Instructional librarians
  • Pretty much any librarian
  • Reference Librarians
  • Technology librarians

at:

  • Academic libraries
  • School libraries


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