Building a Gaming Community and a Game Friendly Environment
From TechSource Gaming Symposium
Presenter: Donald G. Dennis (Research Assistant, Game Lab, Information Institute of Syracuse at the Syracuse University School of Information Studies; MS:LIS student at Syracuse University)
Description: Game environments for traditional and modern board games, card games, RPGs, or even electronic games are not the traditional domain of libraries. Games are, by and large, an interactive activity. Formal and informal communities have developed around board games, card games, RPGs (role playing games), or even electronic games.
This presentation will discuss physical and social issues library facilities must consider to best facilitate games programs - physical needs, developing game collections suitable for your existing library environment, tapping into game communities, and exploiting industry resources. Dennis will discuss outreach to local clubs, companies, area events, and game industry organizations.
- Administrators and others who hold the purse strings and approve policies
- Pretty much any librarian
- Any type of library
This was handed out at Gen Con Indianapolis August 2006.
Listen to an MP3 audio file of this session (39M, 42:56)