2008 Sessions

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Keynote Speakers

Marc Prensky
Speaker, writer, consultant, and designer in the areas of education and learning
Author of the book Don't Bother Me Mom, I'm Learning
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Presenting Don't Bother Me, Mom -- I'm Learning: How Computer and Video Games Are Preparing Kids For 21st Century Success -- and How You Can Help on Sunday, November 2, at 1:15 p.m.


Dr. Lawrence Kutner
Author, columnist, licensed psychologist, a Fellow of the American Psychological Association
Co-author of the book Grand Theft Childhood
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Presenting Grand Theft Childhood? Real Data on Violent Video Games and Youth on Monday, November 3, at 8:30 a.m.


Andrew Bub
Writer, author, stay-at-home-dad, expert on videogames and children
Image:Andrew-bub.jpg
Presenting GamerDad: Helping Kids & Parents Find the Right Games on Tuesday, November 4, at 9:00 a.m.


Jon-Paul Dyson
Vice President for Exhibit Research and Development and Associate Curator of Electronic Games at Strong National Museum of Play
Image:JP_Dyson.jpg
Presenting The Power of Play Today on Tuesday, November 4, at 12:00 p.m.

Special Guest Speakers

Eli Neiburger
Manager, Information Access and Systems
Author of Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages (2007)
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Scott Nicholson
Assistant Professor, School of Information Studies, Syracuse University
Author of Board Games with Scott
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2008 Sessions

Sessions are listed alphabetically by title. The preliminary program is also available with individual time slots listed.

  1. Alignment: How Connecting Games Opens Doors - Brian Mayer, Christopher Harris
  2. All I Really Needed to Know about Administration, I Learnt from Arathi Basin - BWS Johnson
  3. Assessing the Potential for Teaching Undergraduates Information Literacy - Karen Markey
  4. Birth of a Teen Activity Room - Jean Gardner
  5. Brains by Nintendo: What They Know about Learning that We Should - Corrine Syster
  6. Circulating Videogames: A Must Have For All Libraries - Anna Slaughter
  7. Connecting with Beginning Readers - Amber Creger, Teresa Walls
  8. Digital Gaming in Library Instruction: Exploring Academic Library Users’ Perceptions - Michael Robertson
  9. Dragons in the Stacks: Fantasy Role Playing Games in Libraries - Cason Snow
  10. Games in Libraries? Teach Me More - Randy Christensen
  11. Gaming Night Extravaganza: Freedom to Learn - Ian Crone, Donna Goodwyn, Kyle Jones, Jessica Weber
  12. Gaming Spaces, Library Spaces - David Baker, George C. A. Bergstrom, Lisa Janicke Hinchliffe, Annie Zeidman-Karpinski
  13. Gaming Steering Committee: One Academic Library’s Approach - George C. A. Bergstrom
  14. Gender and Gaming - Allison Angell, Beth King
  15. Get Outside and Game: Forming Partnerships with Other Community Organizations - Laura Pallister
  16. GISK & FAS Learning Technologies: Games for Classroom Education - Ann Crewdson, Angelique Kopa, Michelle Lucey-Roper
  17. Go for the 1up! Score Big Points when Pitching a Video Games Collection - David Baker, Annie Zeidman-Karpinski
  18. H4cking ur Library for the Gaming Industry - Tracey Amey
  19. Hey! Wii Want to Do That Too!: Gaming and the Elementary Learner - Patty Saidenberg
  20. HYPEr Activity: Detroit Public Library’s Teen Center - Steven Teeri, Oneka Wilson
  21. I Love Nintendo and So Should You - John Kirriemuir
  22. IL Challenged? Don’t Blame Them, Game Them - Marsha Spiegelman, Richard Glass
  23. Integrating Non-Visual Access Into A Library’s Gaming Experience - Larry Lewis, Jr.
  24. Late Night Library Show - Christopher Harris, Brian Mayer, Scott Nicholson
  25. Lessons for History from Rome: Total War - Seann Dikkers
  26. Lessons Learned from Building an Information Literacy Game - Bee Gallegos, Dan Hood, Karen Markey; Paul Waelchli, moderator
  27. Leveling Up Your Librarians: Teaching with Videogame Strategies - Paul Waelchli
  28. Now It’s Grandma’s Turn to Wii - Allan M. Kleiman
  29. Outreach 2.0: Using Games to Teach and Inspire - Kathy Makens
  30. Reading & Creating Stories: Making the Book Connection - Suellen Adams
  31. Smash Bash: Creating a Community around Smash Brothers Brawl - Jami Schwarzwalder, Alex Byrne
  32. Starting a School Gaming Program with Absolutely No Budget - Annie Bergeron, Tom Hocker
  33. Step Up Your Game - Bob Hassett
  34. Subject Access to Videogames: Beyond LCSH - Nanette Donohue
  35. Take Me to the 21st Century - Jennifer Nelson, Keith Braafladt
  36. Talking Walls, Hidden Stories: QR Codes - Bonnie Peirce, Joan Howland
  37. Teens, Video Games, and Civics: What the Research Is Telling Us - Amanda Lenhart
  38. Turning Gamers into Readers: What Wii Can Do - Lindsey Patrick Wesson, Lori Easterwood
  39. Videogame Night in the Academic Library: Video Games as Educational - Kelly Lambert
  40. What Every Librarian Needs to Know about Videogames and the Law - Mark Methenitis
  41. Willing to Learn and Play: A Survey of Gaming in Academic Libraries - Scott Rice
  42. Wizards Play Network: Bringing Organized Play into your Library - Tom Ko

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